Friday, September 24, 2010

Rigging Test

2 comments:

  1. leg deformation looks fine... check the arms and shoulder area though... post up a few other poses so we can see if they deform natrually

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  2. actually do a play rough basic animation of the character jumping, touching the top of his head, just basic movement, and playblast it out. its teh best way to check the deformation. i think you may run into a problem with the shoudler area, it seems a bit twisted. that can be fixed with painting weights, so you should be fine inteh long run

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